The development team at Naughty Dog might have delayed Uncharted 4: A Thief's End a few times, but the studio says that the results of the extra development time are impressive, allowing the video game to offer an opening that apparently is even more impressive than that of The Last of Us, which is seen by many players as the best they have created so far.

Arne Meyer, the communications director at the company, tells PlayStation Spain, translated by NeoGAF, that, “In my personal opinion, this is our strongest beginning, opening sequence for games since the Last of Us, which was obviously very emotional. But I think this is probably one of the best opening sequences as well. That feeling of wanting to keep playing and wanting to know where it goes continues the entire game.”
The start of the game focuses on the meeting between protagonist Nathan Drake and his brother Sam, who has long been missing, and their decision to try and found the fabled island of Libertalia, a former pirate heaven which is supposed to house an impressive treasure.
Naughty Dog says that it wants to make Uncharted 4: A Thief's End its most emotionally charged title, showing how the various characters have grown as the series has progressed and how they want to live out their lives.
Nathan Drake is set to become a reluctant hero, more interested in making sure that his friends are OK than in his own fortune and the developers are also promising some surprises along the way.
Uncharted 4: A Thief's End is set to arrive on May 10 The game was at one point seen as one of the titles that would anchor the launch of the PlayStation 4, but the developers have chosen to spend extra time polishing both the story and the mechanics in order to make the installment the best it can be.
The action scenes in Uncharted 4: A Thief's End will be larger and more open than those of previous games, as shown in the demo that focuses on Sam and Nathan trying to get away from enemies on motorcycle.
The cutscenes will add an interactive element as Naughty Dog offers a way for gamers to influence conversations, even if that does not eliminate the linear nature of the narrative.
Uncharted 4: A Thief's End will also have a multiplayer mode and the developers have suggested that they already have extensive downloadable content plans for the game.