Join PTN IRC Network, channel #idlerpg to win gold and more awesome stuff.

Game Info

The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.


The Idle RPG can be played on the TiK-T0K IRC Network in the channel #idlerpg


To register, simply:
/msg IdleForMe REGISTER <char name> <password> <char class>
Where 'char name' can be up to 16 chars long, 'password' can be up to 8 characters, and 'char class' can be up to 30 chars.

Logging In

To login, simply:
/msg IdleForMe LOGIN <char name> <password>

Changing Your Password

To change your password, simply:
/msg IdleForMe NEWPASS <new password>

Changing Your Alignment

To change your alignment, simply:
/msg IdleForMe ALIGN <good|neutral|evil>

Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil. 'Good' users have a 10% boost to their item sum for battles, and a 1/12 chance each day that they, along with a 'good' friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level. 'Evil' users have a 10% detriment to their item sum for battles (ever forsaken in their time of most need...), but have a 1/8 chance each day that they will either a) attempt to steal an item from a 'good' user (whom they cannot help but hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After all, we all know that crime doesn't pay. Also, 'good' users have only a 1/50 chance of landing a Critical Strike when battling, while 'evil' users (who always fight dirty) have a 1/20 chance. Neutral users haven't had anything changed, and all users start off as neutral.


To gain levels, you must only be logged in and idle. The time between levels is based on your character level, and is calculated by the formula: 600*(1.16^YOUR_LEVEL)
Where ^ represents the exponentiation operator.
Very high levels are calculated differently as of version 3.0. Levels after level 60 have a next time to level of:
(time to level @ 60) + ((1 day) * (level - 60))
The exponent method code had simply gotten to that point that levels were taking too long to complete.

Checking Your Online Status

To see whether you are logged on, simply:
/msg IdleForMe WHOAMI


If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulae are as follows:
Nick change 30*(1.14^(YOUR_LEVEL))
Part 200*(1.14^(YOUR_LEVEL))
Quit 20*(1.14^(YOUR_LEVEL))
LOGOUT command 20*(1.14^(YOUR_LEVEL))
Being Kicked 250*(1.14^(YOUR_LEVEL))
Channel privmsg [message_length]*(1.14^(YOUR_LEVEL))
Channel notice [message_length]*(1.14^(YOUR_LEVEL))

So, a level 25 character changing their nick would be penalized 30*(1.14^25)=793 seconds towards their next level.

Penalty shorthand is p[num]. So, a nick change is a p30 event, parting the channel is a p200 event, and quitting IRC is a p20 event. Messages and notices are p[length of message in characters].


Each time you level, you find an item. You can find an item as high as 1.5*YOUR_LEVEL (unless you find a unique item). There are 10 types of items: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields, and boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one. As of version 3.0, there is an optional, p0 STATUS command that your admin may have enabled, but you cannot see which items you have over IRC (only your total item sum).


Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:

Your item levels are summed.
Their item levels are summed.
A random number between zero and your sum is taken.
A random number between zero and their sum is taken.
If your roll is larger than theirs, you win.

If you win, your time towards your next level is lowered.

More information about the commands and player list you can find on


To be added.